AI Insights · Timothy · April 2022
Top 5 3D Realistic Games Performance on Unified Platform in Africa, Q1 2022
Discover the performance trends of the top 5 3D realistic games in Africa during Q1 2022, covering weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D realistic games on a unified platform in Africa demonstrated varied performance metrics. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
PUBG MOBILE From Tencent Mobile International Limited, saw a notable fluctuation in weekly revenue, starting with approximately $260K at the end of December and peaking at $342K in mid-January. Weekly downloads started strong at 234K but showed a downward trend, ending the quarter at around 173K. The game maintained a high number of weekly active users, ranging from 4.8M to 5.1M, with a slight dip towards the end of the quarter.
Call of Duty®: Mobile Published by Activision Publishing, Inc., experienced a peak in weekly revenue of $102K in late January, with a low of $34K in mid-March. Weekly downloads were relatively steady, ranging between 25K and 36K. Active users fluctuated slightly, reaching a high of 342K in early February and ending the quarter at 303K.
Free Fire From Garena International I Private Limited, showed consistent weekly revenue around $32K to $45K. Weekly downloads saw a significant spike in late March, reaching 250K from a low of 134K in late February. The game maintained a robust number of active users, starting at 3.5M and peaking at 3.7M towards the end of the quarter.
eFootball™ 2024 Published by KONAMI, witnessed a steady increase in weekly revenue, reaching a high of $45K in mid-February. Weekly downloads varied between 100K and 147K, with a notable peak at 127K in late March. The game saw a rise in active users, starting at 3.8M and ending the quarter at 4.7M.
State of Survival: Zombie War From FunPlus International AG, experienced stable weekly revenue, peaking at $40K in late March. Weekly downloads fluctuated, hitting a high of 25K in the last week of March. Active users showed a significant increase, starting at 50K and reaching 75K by the end of the quarter.
These insights reveal how each game performed in terms of user engagement and monetization. For more detailed analytics and insights, visit Sensor Tower.